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Lawrence Schick

From Wikipedia, the free encyclopedia

Lawrence Schick
Schick interviewed in 2016
Schick interviewed in 2016
BornUnited States
Pen name
  • Lawrence Ellsworth
[1]
OccupationGame designer, writer,
Alma materKent State University

Lawrence Schick is a game designer[2] and writer[1] associated with role-playing games.

Early life and education

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Schick attended Kent State University in Ohio.[3]

Career

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Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook and many other new employees as TSR continued to grow in the early 1980s.[4]: 11  Schick created White Plume Mountain in 1979, an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the World of Greyhawk Fantasy Game Setting (1980).[4]: 24  White Plume Mountain was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004; one judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons."[5]

In 1981, he contributed to Chaosium's multi-system box set Thieves' World based on Robert Lynn Asprin's anthology series of the same title.[6] The following year, he coauthored the TSR science fiction RPG Star Frontiers with David "Zeb" Cook.[7]

Schick wrote the book Heroic Worlds: A History and Guide to Role-Playing Games, which was published in 1991.[8]

Schick has written many other games during his career. Schick is a former executive with America Online.[2] In May 2009, Schick joined ZeniMax Online Studios as the lead content designer for The Elder Scrolls Online.[citation needed] In 2010, he was promoted to lead writer,[citation needed] and he became lead loremaster in 2011.[citation needed] He left ZeniMax Online in 2019.[9] He has also been working on writing a mobile game for WarDucks in Dublin, Ireland.[10] Since 2021, he has worked at Larian Studios' Dublin office as a Principal Narrative Designer for role playing video game Baldur's Gate 3.[11][12] Schick and the other Baldur's Gate 3 writers won the Nebula Award for Best Game Writing.[13]

References

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  1. ^ a b "Lawrence Schick". Retrieved July 30, 2020.
  2. ^ a b "Lawrence Schick". Moby Games. 2013. Archived from the original on October 8, 2013. Retrieved July 8, 2019.
  3. ^ Maliszewski, James (May 16, 2009). "An Interview with Lawrence Schick". Grognardia Games. Archived from the original on May 8, 2014. Retrieved August 8, 2013.
  4. ^ a b Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  5. ^ Mona, Erik; Jacobs, James; Dungeon Design Panel (November 2004). "The 30 Greatest D&D Adventures of All Time". Dungeon (116). Paizo Publishing: 77.
  6. ^ Appelcline, Shannon. "Robert L. Asprin's Thieves' World". RPG.net. Retrieved April 7, 2022.
  7. ^ Appelcline, Shannon. "Star Frontiers". RPG.net. Retrieved April 7, 2022.
  8. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN 0-87975-653-5.
  9. ^ Ford, Suzie (February 6, 2019). "Elder Scrolls Online Loremaster Lawrence Schick Leaving ZeniMax for 'His Next Great Adventure'". MMORPG.com. Retrieved March 15, 2019.
  10. ^ "The Tel Mora Independent Press: Interview with Lawrence Schick". TelMora. 2019. Archived from the original on October 20, 2019. Retrieved October 20, 2019.
  11. ^ "Baldur's Gate 3: Launch Trailer". YouTube.
  12. ^ "Baldur's Gate 3: Returning to the city after 20 years". YouTube.
  13. ^ Baker, Kathryn (March 15, 2024). "SFWA Announces the Finalists for the 59th Nebula Awards". SFWA. Retrieved March 15, 2024.
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